Adventures On Kul Tiras

The continuing adventures of my family of girls on Kul Tiras.

 
Alliance
Pallanen
    Race: Night Elf
    Class: Warrior
    Level: 80
    Dual Spec.: Arms/Protection
    Realm: Kul Tiras
    Battlegroup: Vengeance
    Guild: Club de Jolie Filles
      Profession #1: Grand Master Blacksmith/Weaponsmith/Master Swordsmith 450/450
      Profession #2: Mining 450/450
    Sairalinde
      Race: Night Elf
      Class: Hunter
      Level: 80
      Spec.: Beast Mastery
      Realm: Kul Tiras
      Battlegroup: Vengeance
      Guild: Club de Jolies Filles
        Profession #1: Leatherworking 275/375
        Profession #2: Skinning 450/450
      Jaelle
        Race: Human
        Class: Rogue
        Level: 46
        Spec.: Combat
        Realm: Kul Tiras
        Battlegroup: Vengeance
        Guild: Club de Jolies Filles
        Profession #1: Alchemy 290/300
        Profession #2: Herbalism 291/300
        Lockpicking: 215/225
      Merenwen
        Race: Human
        Class: Mage
        Level: 50
        Spec.: Frost
        Realm: Kul Tiras
        Battlegroup: Vengeance
        Guild: Club de Jolies Filles
        Profession #1: Enchanting 352/375
        Profession #2: Tailoring 350/375
      Miriel
        Race: Human
        Class: Death Knight
        Level: 60
        Spec.: Blood
        Realm: Kul Tiras
        Battlegroup: Vengeance
        Guild: Club de Jolies Filles
        Profession #1: Mining 316/375
        Profession #2: Engineering 100/150
      Earanel
        Race: Night Elf
        Class: Druid
        Level: 25
        Spec.: Feral
        Realm: Kul Tiras
        Battlegroup: Vengeance
        Guild: Club de Jolies Filles
        Profession #1: Leatherworking 67/75
        Profession #2: Skinning 133/150
      Granuaile
        Race: Human
        Class: Warrior
        Level: 47
        Spec.: Arms
        Realm: Kul Tiras
        Battlegroup: Vengeance
        Guild: Club de Jolies Filles
        Profession #1: Blacksmith 300/300
        Profession #2: Mining 289/300
      Horde
      Rubacuori
        Race: Blood Elf
        Class: Rogue
        Level: 26
        Spec.: Subtlety
        Realm: Kul Tiras
        Battlegroup: Vengeance
        Guild: Club de Joiles Filles
        Profession #1: Herbalism 111/150
        Profession #2: Alchemy 93/150
      Ki'Leanna
        Race: Blood Elf
        Class: Priest
        Level: 80
        Spec.: Shadow
        Realm: Kul Tiras
        Battlegroup: Vengeance
        Guild: Club de Joiles Filles
        Profession #1: Mining 450/450
        Profession #2: Enchanting 340/375
      Feeling Conflicted
      Friday, July 24, 2009
      I have been reading the notes for the upcoming patch. I have to say I feel a bit conflicted about one part of it. The fact that mounts are going to be available to level 20 toons now sort of bugs me. When I think about it my brain and my feelings don't jive on the same wavelength. LOL

      I guess having been an 'almost' original player (ie: pre BC) I kind of feel screwed by the mount nerfs. The first mount will only cost players a total of 5 gold. I remember when you couldn't get one until 40 and it cost 100 gold.

      I want a refund. lol

      Here are the notes I copied from WoW Insider:

      • Regular land mounts trainable at level 20 (was 30)
      • Epic land mounts trainable at level 40 (was 60)
      • Regular flying mounts trainable at level 60 (was 70)
      • Regular flying mounts speed increased to a 150% gain (was 60%)

      Apprentice Riding (Skill 75)
      • 60% land mount speed
      • Requires level 20
      • Cost: 4 gold
      • Mount cost: 1 gold
      • Mail will be sent to players at level 20 guiding them to the riding trainer

      Journeyman Riding (Skill 150)
      • 100% land mount speed
      • Requires level 40
      • Cost: 50 gold
      • Mount cost: 10 gold
      • Mail will be sent to players at level 40 guiding them back to the riding trainer

      Expert Riding (Skill 225)
      • 150% flying mount speed; 60% land mount speed
      • Requires level 60
      • Cost: 600 gold (faction discounts now apply)
      • Mount Cost: 50 gold
      • Can now be learned in Honor Hold (Alliance) or Thrallmar (Horde)

      Artisan Riding (Skill 300)
      • 280% flying mount speed; 100% land mount speed
      • Requires level 70
      • Cost: 5,000 gold (faction discounts now apply)
      • Mount Cost: 100 gold

      Updated note: Cold Weather Flying will remain unchanged.

      OK, I get it. I'm not dumb. Blizz is making it easier to level to 80. I believe it's because they are going to add expansions to 90 and then to 100 in the future. It makes sense to me. But somehow I feel like the game is getting too easy. It wasn't so easy when I first started. Now (almost) all the elites outside instances are gone. Travel will be a breeze. Mount training costs are going way down. New players sure have it easy. But is that a good idea?

      I ask that because I have been playing several new toons under the current conditions and leveling feels way less fulfilling to me. Soon it will be even easier to level. Leveling these days is kind of like just going through the motions until you get to high levels and can run in Raid groups.

      I have noticed that getting a group together for lower level instances almost never happens anymore. High levels are running people through all those constantly. I have done it for friends. I don't think it is a bad thing. I really don't mind that kind of thing for people who have already done the instance properly in a level appropriate group. That makes you better with your chosen character which helps when you are in groups at the max level. But I believe it is now rare for those types of groups to form and run low level instances. I find that sad.

      But on the other hand, I like being able to travel between quests faster. That was one thing I didn't like about the game. All the running around that took forever was annoying. That will be much better with the newest patch. I also love exploring new areas and doing the accomplishments. Those are cool.

      So what am I complaining about then?

      I wish I knew. :P

      I guess I feel like some of us have had to earn our way to level 60 then 70 then 80. New players have been gifted with an easier game. I feel like newer players may not appreciate it as much. In the end, an easy game is a boring game and maybe Blizz is making a mistake. People get bored when things are too easy you know. Then they leave it behind for something new.

      Speaking for myself, I have stuck with WoW for so long because it once gave me a feeling of accomplishment. Leveling the new girls doesn't give me that feeling. The game was once a challenge. Now it is much less of a challenge. I wonder how many other 'old-timers' feel that way?
      posted by Jen @ 7:02 AM   0 comments
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      Something Strange Happenend Yesterday............
      Thursday, July 16, 2009
      Something strange happened to me yesterday. It sort of took me by surprise. I had some extra time on my hands so I logged on to WoW, not really sure what I was going to do. After logging onto and logging off of several of my girls (and incidentally all 3 realms I have girls on) I started doing quests with my Human Death Knight Miriel. That's when it happened..... I was having fun.

      It has been a while since I had fun playing WoW. It's summertime and I have a lot of distractions these days. Usually when I have time to log on I find that I am bored and just don't have any interest in playing. But last night was different. I had a great time with Miriel.

      Miriel is still in Hellfire. I have done little with her. I may be the only person playing WoW that still has level 58-60 Death Knights made within days of the WOTLK release. lol I made all mine as soon as I could but none are leveled past 60.

      Until Miriel. She easily made it to 61 in a very short time.

      My boredom made me not bored anymore. Yes, that sounds goofy but let me explain. Because I was bored at the start I started trying to see just how many mobs Miriel could pull and still survive. She had the early quests for killing Hellboars and the buzzards so I started out by running her around the area and drawing in as many boars as I could. Miriel pulled 4 boars the first time. I used her Death and Decay talent to inflict damage while using all her special damage abilities directly on the ugly pigs. To my surprise Miriel killed all 4 boars and had full health afterward.

      That made me curious.

      So I pulled 5 boars and one of those worm things (teh worm thing pull was an accident) at the same time. Again Miriel killed them all. She lost a bit of health but she was never in danger. Hmmmm......

      Needless to say I proceeded to take Miriel into battle situations with impossible odds. But she killed everything she came into contact with. She only got into trouble one time and that was inside Zeth'Gor. I pulled a bunch of uglies there and didn't notice that I also had pulled 2 casters in the crowd. Once I saw it I targeted them and then went back to the others. Her health went waaay down that time but still she won.

      So I learned 2 things last night; that playing a Death Knight is pretty fun and that playing WoW is a wintertime thing. For me, it is a wintertime thing (mostly) because there isn't anything else to do anyway.

      But I am looking forward to leveling Miriel a lot more now. :)

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      posted by Jen @ 7:07 AM   0 comments
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      About Me

      Name: Jen
      Home: Pennsylvania, United States
      About Me: I started playing WoW after my best friend bugged me to play. I soon learned that I really liked it. Now 2 years later I still play and have 20 characters. LOL I am no gaming expert. I am no WoW expert. A lot of the terms and "how to do's" elude me still. But I love to play. All you will find here are the adventures of Pallanen and her sisters. I love them all and they really kick butt. So stay tuned and maybe we can learn stuff from each other that we never knew. xoxo
      See my complete profile
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